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VIP mode is here! This is a game mode that's been requested for a long time now and we are extremely proud to finally have it in game. With the new mode we've also updated the mission editor to support making VIP mode maps! Another new addition is the Swenson range, a great single player training map to learn weapon drop and recoil patterns. As always we've included a host of bug fixes so make sure you read below for everything.

VIP
VIP game mode has returned to America’s Army!
The VIP is chosen at random at the start of each round; players may choose how often they are chosen as the VIP via a setting under Miscellaneous.
The VIP comes equipped with a single weapon, limited ammunition and extra armor.
Protect the VIP and escort him to the extraction point within time limits. The ambush team's mission is to capture and secure the VIP before he can escape.
The VIP is indicated in the HUD by a unique icon and color; this color may be customized in the Settings menu.
Score extra points for escaping as the VIP and reviving, securing and neutralizing the VIP. Seven new VIP-themed achievements have been added.
The VIP game mode has been added to numerous existing maps:
Inner Hospital - FLO & BDX
Springstreet - BDX
Slums, Overload, Intercept, Homestead, Redline – FLO
Weapon and smoke grenade pickups may be found scattered across some VIP maps

Weapon Ranges

Swenson Range - New weapon range for testing and analyzing weapon behaviors
Spotting Scope - New item added to both weapon ranges and available when exploring all maps in single player

Gameplay
Lean in and out speeds slowed slightly – this was done as the previous speed on the lean was so high players could lean in and out so quickly they would effectively be invisible to their target(s)
Supernova shotgun's spread tightened up slightly
M24 bolt cycle time lengthen slightly (up to 1.85 seconds; was 1.7)
M24 unsighted accuracy cone increased slightly

HUD/UI
New Admin player list widget is available; open it via the Admin Panel
National Guard icon now supported on the scoreboard for those players who served in the Guard
VIP option added to the nameplate menu
VIP Preference options added to the Miscellaneous Settings list
Mission briefing description displayed at the start of each round
Team role (Attack/Defend, Escort/Ambush) added to the top of the screen
Credits screen added to main menu
Admin messages now appears on top of all other HUD/UI elements
Players can no longer see where the C4 is being placed before the arming process is completed
Nameplates are no longer lost for a round for players killed by a C4 explosion
Fixed an issue where the VOIP labels would sometimes show the incorrect team
VOIP labels no longer become stuck if VOIP is used within the Settings screen
Button animations on several menus were incorrect – now fixed
The Steam name of a player is displayed in the lower left corner of the scoreboard when hovering over that player's name
Fixed an issue where the setting to mute game audio when focus was lost would not always work
Players may now choose to mute game audio and VOIP separately when focus is lost
Fix for the scoreboard mute button getting stuck in an incorrect state
The four Answer bindings removed from the Controls list to reduce clutter

Mission Editor
VIP templates added to the Mission Editor
Full VIP support added to both Mission Editor and Advanced Editor
Custom maps now have the correct audio/text briefing when created from a template

Miscellaneous
Added console command: ShowNextMap - it displays the name of the next map and may be used from the console at anytime
ROE default ban time reduced to ten minutes (was fifteen)
Simunitions all now use the same color and produce the usual weapon FX on impact; this reduces the tactical advantage of using this setting
Interrupted secure attempts no longer incorrectly scores points
Kill assist now rewarded for any damage dealt in the previous 90 seconds
Clicking on the game to regain focus no longer fires the weapon
Fixed a rare server crash
Fix for a rare crash upon completing a shoot house
Tweaked several crosshair types that were not -quite- centered
M1911 and M24 skins now displayed in the correct order within the game
VOIP now works on the server browser screen
Admin map swap defaults to "After This Map"; was defaulting to "Immediately"
New audio added to signal when an occupy objective is taken
Fixed an issue with the magazine on the M14 not always seating correctly
Fix for downed enemies sometimes going into a standing state when a secure is aborted

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